(This is verifiable just by looking in your Gallery.)Ī good metagame shouldn't give power to one player to decide the battlefield and roles. Energy at the start is always set to the neutral level, and Warriors can't have items.(They are not put in Gallery order as they would be during story mode.) Players can choose any Warriors currently in their gallery, in any order.Players can fight on any of the first seven kingdoms (though for theorymonning we can consider the other kingdoms as well), and can be either the attacker or the defender.AFAICT the former option would only be relevant if there were FEAR-like strats, but I can't think of any, so just treat 100% mode as being the same as no cap. The latter option is still capped off by the Warrior's compatibility (Ranmaru+Dragonite in 100% Link mode would still only be 90%). Players can choose to fight at whatever Link level they have their Warriors trained to, or to set the Link level.Although I can't play it for myself, I have found what may be the only recorded footage there is on YouTube of the multiplayer format. Let's start by discussing what the multiplayer format has to offer. In the meantime, let's theorymon! I've been wanting to do this for a while with my brother Low Quality Teams. But I only ever owned one copy (and I've always been an introvert), so I never got to try out the PvP battles. It's a game I still go back and play today. Part of it may be due to just how silly it sounds: Pokemon controlled by Samurai Warriors on a Fire Emblem battlefield? But, Conquest managed to find a happy medium between the complicated SRPG and the simple battle system of Pokemon, and created something really special. Pokemon Conquest is rather overlooked as a Pokemon spinoff. But, mods, please feel free to move this topic to GL if you don't think this is the place. After several cycles of asking, not getting a definitive answer, and then not caring for a long time, I've finally decided to post this in OI, because it will attract the most relevant crowd here.
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